麥肯．葛雷夫出生於比爾吉沃特。在他還是個小嬰兒的時候，於一間酒館的後院中被發現，除了包裹在身上的破布外，身旁只象徵性地放了一瓶烈酒牛奶，就留他一個人在那裡自生自滅。葛雷夫的童年時期十分艱困，他在海盜所掌控的貧民窟中長大，為了能在龍蛇混雜的比爾吉沃特生存下來，他學會了所有你能想到的詭計與騙術。他夢想去追求嶄新的生活與開始，於是偷渡上了第一班航向大陸的船，並冀望在那裡開拓新的人生。然而，現實是殘酷的...生活的壓力不斷地壓迫著他，讓他不得不重操舊業，流連於各大城邦的地下社會偷拐搶騙。在某次高額賭注的牌局裡，他面對了傳說中的「卡牌大師」逆命，而兩人最後的手牌都是 A 鐵支（四張 Ace）打成平手。這對兩位高強的騙徒來說，都是難得一見的棋逢敵手。最後兩人結盟，聯合起來，於各大賭場內開始了宰肥羊的愉快詐騙人生。
If you’ve ever had a nemesis in your life that made you want to call him out for a showdown like the no-good, low-down, varmint, snake-in-the-grass that he is, you’ll probably have a bit in common with this next champion. Allow me to introduce Graves, the Outlaw. In addition to being one of those crack-shot renegade types, Graves is possessed of a particular disinclination towards everyone’s favorite Southern gentleman, Twisted Fate.
Whatever the result of his arrival in the League, one thing’s for certain: Somebody’s going to go out with a bang!
We wanted to take this opportunity to preview some of the gameplay on our newest ranged DPS champion: Graves, the Outlaw.
This rough-and-tumble gunman uses a massive, hextech double-barreled shotgun to rain down death from a distance and punish any foolish varmints that get too close. For example, Buckshot shoots three quick shrapnel bursts in a cone in front of him. Unlike other multi-missile spells, however, all three Buckshot rounds can all hit the same target (although each individual projectile will deal slightly reduced damage).
Graves is also able to make it uncomfortable for foes to fight at his optimal range by throwing out Smoke Screen to limit enemy vision and slow them in an area, while Quick Draw lets him dash in for a quick shotgun blast or escape danger as needed. In this way he can control his positioning to set up maximum damage Buckshots.
Finally, Graves can use Collateral Damage to unleash a skill shot that nukes the first target it hits, spreading a cone of damage behind its target to hit anybody yellow enough to hide behind the tanks. While the single-target use is simple, properly utilizing the cone is what will separate the good Graves players from the great ones.
Our goal with Graves was to make a ranged DPS that had some incentive to get up close or make enemies think twice before getting in your face. While it’s completely possible to play Graves as a standard max-range carry, this dichotomy makes for skill differential without adding a high barrier to entry (or any hefty, paragraph-long tooltips). Whether trying to maximize the close-up damage of Buckshot, or setting up the 1-2 punch of Collateral Damage, we’re excited to add a champion with true grit to the ranged DPS lineup.
Buckshot: Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage.
Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill.
Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.